As part of Homecoming’s Issue 26 Page 5 patch, the development team introduced the Electrical Affinity Powerset. It is a primary powerset for Defenders and a secondary powerset for Controllers, Corruptors, and Masterminds. Playing it is a truly electrifying experience.
It started out its life known as the Shock Therapy powerset but after the community pointed out some of the negative connotations of the term the name was changed.
Below you’ll find information about the powerset including the details of each power.
*Images and a review of the powerset to come once I’ve created my character.*
Electrical Affinity Powerset
“You are able to control and manipulate electricity to aid your allies and weaken your enemies. Some Electrical Affinity powers build Static, which increases the number of targets your Circuit powers can chain to.”
Electrical Affinity introduces a brand new mechanic to the game which will allow powers to dynamically change the number of targets they can hit. In Electrical Affinity every stack of Static that you have will allow your four Circuit powers (Ally buffs) to hit more targets.
Static (Circuit Boost)
Every stack of Static you have increases the number of targets your Circuit powers can chain to by 3
Static works similarly to systems found in some of the more modern combat sets like Street Justice which allows you to stack a certain amount of the builder before you use one of the finishing moves.
T1: Shock (Ranged, Foe -DMG, -End, -Recovery, -Regen)
Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery, regeneration and damage output. Recharge: Slow
T2: Rejuvenating Circuit (Ranged (Chain), Ally Heal, Self +Static)
Create a circuit of healing energy between several nearby allies, healing them for a small amount. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Rejuvenating Circuit grants 1 stack of Static. Recharge: Moderate
T3 (Defenders, Controllers and Corruptors): Galvanic Sentinel (Summon Galvanic Sentinel: Ranged Debuff Special)
Summons a Galvanic Sentinel to your aid. The Galvanic Sentinel shocks and weakens your foes, draining some endurance and reducing their regeneration, recovery, and damage output. The Galvanic Sentinel can be buffed and healed, and may be targeted with your Circuit powers. Recharge: Slow
T3 (Masterminds): Discharge (Ranged (Targeted AoE), Foe -Dmg, -End, -Recovery, -Regen)
Unleash a blast of electrical energy around your target, draining them and all nearby enemies of some endurance. This will also reduce their regeneration, recovery, and damage dealt for a short period of time. Recharge: Slow
T4: Energizing Circuit (Ranged (Chain), Ally +End, +Recharge, Self +Static)
Create a circuit of pure energy between several nearby allies, restoring a small amount of their endurance and significantly increasing their attack rate for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Energizing Circuit grants 1 stack of Static. Recharge: Slow
T5: Faraday Cage (Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End))
Create a large energy barrier at your location which provides all allies within resistance to all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the energy barrier to your location. Standing inside your own Faraday Cage will grant you a stack of Static every 5 seconds. Recharge: Moderate
T6: Empowering Circuit: (Ranged (Chain), Ally +DMG, +Tohit, Self +Static)
Create a circuit of empowering energy between several nearby allies, increasing their damage output and chance to hit for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Empowering Circuit grants 1 stack of Static. Recharge: Slow
T7: Defibrillate (Melee (Targeted AoE), Ally Rez, Foe Sleep, -End, -Recovery)
Strike a target with a highly-charged jolt of electricity, reviving all nearby allies and draining all nearby foes. Any enemies affected will be drained of some endurance, have their recovery reduced and be put to sleep for a short time. Defibrillate consumes all stacks of Static, and the strength of the offensive component of this power scales with the number of stacks consumed. Allies will always be revived with full health and endurance regardless of the number of Static stacks consumed. Recharge: Long
T8: Insulating Circuit (Ranged (Chain), Ally +Absorb, Self +Static)
Create a circuit of protective energy between several nearby allies, granting them a small protective shield. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Insulating Circuit grants 1 stack of Static. Recharge: Slow
T9: Amp Up (Ranged, Ally +Special, +Recharge)
Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved. Recharge: Very Long
The Electrical Affinity powerset is available on the Homecoming City of Heroes servers right now. Find out more about it in the official patch notes.