City of Heroes SEGS Offers An Update
The City of Heroes SEGS project is one that has been in the works for many, many years now and it was time to get a little bit of an update on how that project is going.
The team is working on a bit of an Autumn Clean which sees them working on cleaning up the structure of the project files and layout. In doing this they decided to go with the open-source Godot game engine.
Some references to old things has been removed, and they also got rid of their forums which were for the most part going completely unused.
In terms of the server, they say that they are “preparing pre-compiled engine release for windows and re-integrating the new engine into the SEGS-linux build.”
The team is hoping to do a Youtube Livestream sometime in the future if they’re able to so they can show off what they’ve been working on.
They hope to have an Alpha release by late winter 2020, which would make a wonderful Christmas present to the community.
Finally, the post put out the call for coders. If you’re a coder with some spare time on your hands and you want to help one of the oldest City of Heroes fan projects there is then head over to the official site for SEGS and let them know.
Back in March SEGS announced that they were moving the project forward to City of Heroes Issue 2 after having spent many years working on Issue 0/1. This is supposed to help with some problems there were loading assets that were from Issue 0/1. Issue 2 was Shadow of the Past, the update that introduced badges, capes, respecs, and exemplaring. All things that today we think of as vital parts of the core game. It’s hard to think about a time when they didn’t exist.